▷ IC Permissions ▶ PHYSICAL AFFECTION: Labrys certainly won't protest being on the receiving end of hugs, headpats, anything -- but she won't really get it, either. She's only just worked out what high fives are, for crying out loud. So, feel free to try, but don't expect much of a reaction. Other than confusion, to be honest. ▶ PHYSICAL VIOLENCE: As good as Labrys is at fighting, she Really Doesn't Like Fighting. She's a robot built specifically to kick all kinds of ass, so, y'know, if you really want to start a fight with the robot who has super strength, a giant axe and a Persona, then it's on you, buddy. Labrys herself will probably try to disengage from the situation without resorting to violence, but if it calls for it, she absolutely will fight the hell out of you. ▶ RELATIONSHIPS: Labrys is always SUPER DOWN to make more friends, but if you want more than friendship, then you're probably going to have a rough time making that happen. She certainly wouldn't say no if you wanted to go the robot route, but she would also not really get... what you're doing at first. ▶ PSYCHIC & PSIONIC INFORMATION: OHHHHH BOY. The first thing a mindreader will notice about Labrys' mind is that she appears to have a second mind of sorts -- this is a sub network that was built into her to incorporate the Plumes of Dusk she absorbed from her sister units. There are tiny fragments of consciousness in here that barely even register as being such. This is, uh, also where her Shadow hangs out, so if you go poking around in there, you're likely to bump into her. ▶ MAGICAL INFORMATION: Labrys has the ability to manifest a Persona, a sort of manifestation of the user's ego. Labrys' Persona goes by the name of Ariadne and her attacks manifest as thin threads of red energy that she can manifest into blades and other things she can use to strike down opponents at short and long range. ▶ MEDICAL INFORMATION: Robot :V ▶ OFFENSIVE SUBJECTS & TRIGGERS: Nothing in particular. She will get pretty upset about the idea of people being forced to fight, though.
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